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Nestle Corner

The Iconic Puzzle Game Wouldn't Win at The Game Awards — Another Award Type May Address This Issue

Each time a major prize-giving event draws close, you'll find a demand for the addition fresh award types to honor overlooked contributions and satisfy the spirits of followers dedicated to specific genres.

A fellow writer made the case for a horror game category. That would be fantastic. The same goes for strategy board titles, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize because like all single-minded supporters, I possess a compelling case supporting my request is the most urgent and significant. This is the request: We need a category for puzzle games.

Organizing Gaming Categories

Categorizing art by genre is not a science; opinions vary greatly, and inevitably spark debates and end in fuzzy definitions. This explains why film award organizations steer clear of genre categories. Yet it remains a necessary evil in the world of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to gain proper attention, and to ensure all game types to compete fairly, genre categories are essential.

Existing Game Classification System

Leading game ceremonies currently feature classifications covering Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types effectively encompass many game types, and you can find room for numerous titles.

This doesn't apply to brain-teasing titles. No appropriate category exists for their placement. Think about these recent excellent titles, all very different: structural challenges of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles from additional release. What category would fit them within current classifications? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist outstanding logic titles released every year that have no home at major award shows, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title was overlooked that year
  • Limited numbers of brain-teasers barely qualified for niche award types

Significance of Puzzle Games

These are often compact experiences, however the design behind logic titles is of massive significance. Famous handheld logic titles stand as most popular titles in the world continuing this trend for an extended period.

The legendary block-stacking game challenges popular creative games for the title of most purchased experience; it’s also in the running for best game of all time. Puzzle games are foundational within interactive entertainment, and they are in conversation with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. One could readily select multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude so many good games out.

And to reiterate, these are games without proper classification during prominent ceremonies. Puzzle game makers function at the demanding boundary of video game design, creating some of the purest expressions of gaming itself. Similar to film action specialists, they deserve recognition. We shouldn't delay generations.

The writer

Anthony Martin

A passionate fashion enthusiast and writer with a keen eye for Canadian style trends and sustainable living.

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